NxEmu Downloads


Releases

Periodic releases are created to provide a more stable snapshot of the project.

In general, you should use the latest release unless you need a specific feature that hasn’t yet been included in a stable version.

NXEmu-0.7.0-589-d64b219
1st September 2026

NxEmu is now starting to deliver real results.

Progress Report September 2026

Windows x64
NXEmu-0.6.0-462-65abc63
3rd June 2026

NxEmu has turned a corner with this release, with Super Mario Odyssey now genuinely playable.

Progress Report June 2026

Windows x64
NXEmu-0.5.0-312-47bc919
2nd March 2026

Release by release, NxEmu keeps moving forward.

Progress Report March 2026

Windows x64

View older releases »


Development version

Development versions are automatically generated from the latest changes in the project.

They let you try out new features and fixes before they’re included in a release. However, they are less tested and may be unstable.

NXEmu-Dev-0.8.0-638-eb704db
9th September 2026
  • ui: Double-clicking a game should now start it on the first try. (PR #217 from N3xoX1)
  • nxemu-video: android should always like adrenotools library (PR #218 from nullvectornx)
  • video: added a libvulkan.so fallback if GetDriverLibrary does not return an open library (PR #220 from nullvectornx)
  • video: LoadAndroidVulkanDriverFromSettings should always load the code on android (PR #221 from nullvectornx)
  • Android: be able to launch a game (PR #222 from nullvectornx)
  • nxemu: setup up the environment on linux (PR #223 from N3xoX1)
Windows x64
NXEmu-Dev-0.8.0-632-ebb6f2f
9th September 2026
  • yuzu_common: when getting the portable directory in linux/mac first try the user dir directly next to the binary (from N3xoX1)
Windows x64
NXEmu-Dev-0.8.0-631-5e96b23
8th September 2026
  • Android: be able to list the files in the game folder (PR #209 from nullvectornx)
  • android: Add android icon and splash screen colors (PR #210 from nullvectornx)
  • UI: __debugbreak can only be used in windows (PR #211 from N3xoX1)
  • discord-rpc: GCC 15+ diagnoses uninstantiated RapidJSON templates (const member assignment). (PR #212 from N3xoX1)
  • UI: the makefile for nxemu was missing recently added files (PR #213 from N3xoX1)
  • UI: file_dialogs should include the common path, even on non win32 systems (PR #214 from N3xoX1)
  • UI: notification winodw should use __builtin_trap(); for non win32 system (PR #215 from N3xoX1)
  • UI: fix up sciter_main_window that is can compile on non win32 systems (PR #216 from N3xoX1)
Windows x64
NXEmu-Dev-0.8.0-623-84dc614
7th September 2026
  • yuzu_input_common: temporarily remove android input code (PR #204 from nullvectornx)
  • Android: Update some of the project files (PR #205 from nullvectornx)
  • UI: startup_checks needs to include stdint (PR #206 from N3xoX1)
  • build: linux requires to include cstring for some of the string functions (PR #207 from N3xoX1)
  • Discord rpc (PR #208 from N3xoX1)
Windows x64
NXEmu-Dev-0.8.0-618-01a5e5a
6th September 2026
Windows x64
NXEmu-Dev-0.8.0-613-d11dbac
5th September 2026
  • ui: Fix up the rom browser interface definitions (PR #194 from N3xoX1)
  • nxemu-video: do not include version.h in the makefile, cause it only generated and does not exist in the repository (PR #195 from N3xoX1)
  • yuzu_common: in ring_buffer.h always align read/write index on 128 (PR #196 from N3xoX1)
  • OS: add FIX_NCE to disable nce code for now (PR #197 from nullvectornx)
  • Android: get the application to initialize the c++ code and be able to set game directory (PR #198 from nullvectornx)
Windows x64
NXEmu-Dev-0.8.0-608-ceb7802
4th September 2026
  • UI: disable full screen in non win32 (from N3xoX1)
  • Android: nxemu-cpu/CMakeLists.txt was missing some of the files that have been added (PR #188 from nullvectornx)
  • Android: ClearInstructionCache is part of ICpuCore so should use override (PR #189 from nullvectornx)
  • loader: add PatchSegmentAddr and PatchSegmentSize to CodeSet (PR #190 from nullvectornx)
  • yuzu_common: Add native clock for arm64 (PR #191 from nullvectornx)
  • video: android does not have use yuzu_common/polyfill_thread.h (PR #192 from nullvectornx)
  • video_core: Ignore Success macro coming from vulkan (PR #193 from N3xoX1)
Windows x64
NXEmu-Dev-0.8.0-601-1992c38
3rd September 2026
  • nxemu-cpu: include array.h and fix up file paths for headers in project files (PR #179 from N3xoX1)
  • Android: Make the mainactivity a webview (PR #180 from nullvectornx)
  • Android: fix warning about GetMotions, it should have override (PR #181 from nullvectornx)
  • Android: fix some warnings in yuzu_hid_core and yuzu_input_common (PR #182 from nullvectornx)
  • Android: Do not create nce core yet (PR #183 from nullvectornx)
  • create timezone files using cmake (PR #184 from nullvectornx)
  • Have android build the c++ code (PR #185 from nullvectornx)
  • sciter: update with more non win32 code fixes (PR #187 from N3xoX1)
Windows x64
NXEmu-Dev-0.8.0-593-687b926
2nd September 2026
  • update version number to dev 0.8 (PR #174 from N3xoX1)
  • nxemu-core: add string.h to logging.cpp (PR #176 from N3xoX1)
  • update sciterui for fixes with removing win32 code not on win32 platform (PR #177 from N3xoX1)
  • Android: Add skeleton for android app (PR #178 from nullvectornx)
Windows x64
NXEmu-Dev-0.7.0-588-75236eb
1st September 2026
  • Update sciter changes for better cross platform fixes (PR #172 from N3xoX1)
Windows x64

View older development versions »


Source code

The latest version of the NxEmu source code can be downloaded from the project Git repository.

$ git clone https://github.com/N3xoX1/nxemu

You can also browse the current version of the source code.