NxEmu Downloads
Releases
Periodic releases are created to provide a more stable snapshot of the project.
In general, you should use the latest release unless you need a specific feature that hasn’t yet been included in a stable version.
View older releases »
Development version
Development versions are automatically generated from the latest changes in the project.
They let you try out new features and fixes before they’re included in a release. However, they are less tested and may be unstable.
NXEmu-Dev-0.8.0-818-8a579c5 15th October 2026 | - loader: a game file might contain multiple games, need to be able to read those games and specify which one to use (PR #422 from N3xoX1)
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| Android arm64Windows x64 |
NXEmu-Dev-0.8.0-817-1d87a9f 14th October 2026 | - loader: be able to cache the game list (PR #420 from N3xoX1)
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| Android arm64Windows x64 |
NXEmu-Dev-0.8.0-816-35ba01d 12th October 2026 | - Android: Add a First-run setup, be able to download graphics driver a… (PR #418 from nullvectornx)
- Android: Start to fix up android for CI (PR #419 from nullvectornx)
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| Android arm64Windows x64 |
NXEmu-Dev-0.8.0-814-eacc681 11th October 2026 | - Android: Add system and graphics settings (PR #414 from nullvectornx)
- UI: new experimental look and feel (PR #416 from N3xoX1)
- Scripts: fix missing :VCEnd label in shader header scripts (PR #417 from N3xoX1)
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| Windows x64 |
NXEmu-Dev-0.8.0-811-493afb3 11th October 2026 | - ui: so refreshing the device combo box no longer wipes the user's mappings back to defaults. (PR #406 from nullvectornx)
- build: fix shader header scripts on multi-byte code pages (PR #407 from Cor3Duo)
- yuzu_video_core: add format alternatives for X8_D24_UNORM (PR #408 from Cor3Duo)
- UI: stop about, controller and config from being re-sizeable (PR #409 from N3xoX1)
- Allow smaller main windows and reduce initial window width (PR #410 from fab918)
- Fix texture readbacks, incompatible copies and storage view caching (PR #411 from fab918)
- nxemu-os: add NetworkInstance instance in core and clean up interrupt_pipe_fd on Finalize (PR #412 from nullvectornx)
- Android: fix up forcing dark mode (PR #413 from nullvectornx)
- Update macOS application icon (PR #415 from fab918)
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| Windows x64 |
NXEmu-Dev-0.8.0-802-d1c5791 11th October 2026 | - ui: change the app's logo (PR #400 from N3xoX1)
- Keep ROM scan state synchronized and Sciter DOM changes on the UI thread. (PR #399 from N3xoX1)
- nxemu-os: NvMap::GetHandle should not use exceptions (PR #398 from N3xoX1)
- Improve multisample rendering paths (PR #395 from fab918)
- android: Improve changing web theme (PR #402 from nullvectornx)
- Android: Add missing setStickValue function (PR #403 from nullvectornx)
- android: have OverlayLayoutActivity handle onWindowFocusChanged (PR #404 from nullvectornx)
- Android: Jni was missing onOverlayButton (PR #405 from nullvectornx)
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| Windows x64 |
NXEmu-Dev-0.8.0-794-c32270c 9th October 2026 | - Improve graphics processing and resource management (PR #382 from fab918)
- Application data handling (PR #392 from fab918)
- Executable loading changes (PR #393 from fab918)
- yuzu_common: ignore fmt compile-time conditions that MSVC reports as C4127. (PR #389 from N3xoX1)
- Android: have IsVibrationEnabled use RunJNIOnFiber (PR #386 from nullvectornx)
- lang: fix body > .footer (PR #385 from N3xoX1)
- spec: Add DisplayConnection and WindowSystem to IRenderWindow (PR #388 from N3xoX1)
- Android: do not set suboptimal on android (PR #394 from nullvectornx)
- Fix guest states rendering (PR #391 from fab918)
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| Windows x64 |
NXEmu-Dev-0.8.0-784-f208b8d 9th October 2026 | - Fix Super Mario Odyssey rendering corruption seen since #362 (PR #362 from fab918)
- Improve rendering compatibility on macOS (PR #383 from fab918)
- Android: remove touch pressed, just using the input overlay (PR #384 from nullvectornx)
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| Windows x64 |
NXEmu-Dev-0.8.0-781-4c0e628 7th October 2026 | - lang: html should not use %% (PR #380 from N3xoX1)
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| Windows x64 |
NXEmu-Dev-0.8.0-780-e400c39 7th October 2026 | - Fix composite framebuffer lifetime and conditional buffer retirement (PR #341 from fab918)
- Fix distant ARM64 memory fallback branches (PR #362 from fab918)
- Fix NVN buffer descriptor mapping (PR #363 from fab918)
- Handle Vulkan graphics pipeline build failures (PR #364 from fab918)
- Fix macOS hang when closing the emulator after running a game (PR #366 from fab918)
- Handle invalid texture handles when translating shaders (PR #368 from fab918)
- Share graphics pipelines between HLE macro keys and their twin (PR #369 from fab918)
- Set all viewports and scissors when the viewport transform is disabled (PR #372 from fab918)
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| Windows x64 |
View older development versions »
Source code
The latest version of the NxEmu source code can be downloaded from the project Git repository.
$ git clone https://github.com/N3xoX1/nxemu
You can also browse the current version of the source code.