NxEmu Downloads


Releases

Periodic releases are created to provide a more stable snapshot of the project.

In general, you should use the latest release unless you need a specific feature that hasn’t yet been included in a stable version.

NXEmu-0.7.0-589-d64b219
1st September 2026

NxEmu is now starting to deliver real results.

Progress Report September 2026

Windows x64
NXEmu-0.6.0-462-65abc63
3rd June 2026

NxEmu has turned a corner with this release, with Super Mario Odyssey now genuinely playable.

Progress Report June 2026

Windows x64
NXEmu-0.5.0-312-47bc919
2nd March 2026

Release by release, NxEmu keeps moving forward.

Progress Report March 2026

Windows x64

View older releases »


Development version

Development versions are automatically generated from the latest changes in the project.

They let you try out new features and fixes before they’re included in a release. However, they are less tested and may be unstable.

NXEmu-Dev-0.8.0-883-9802b51c
22nd October 2026
  • Fix nvdec async lifetimes (PR #483 from fab918)
  • Fix conditional texture handles (PR #484 from fab918)
  • UI: remove sciter (PR #485 from N3xoX1)
  • Remove the unused X11 backend and stale portal window identifiers (PR #486 from fab918)
  • Migrate desktop builds to CMake and add four-platform CI (PR #487 from fab918)
  • Android: The libc++ in NDK 26 doesn't provide `. The rest of the codebase avoids this by including yuzu_common/polyfill_thread.h` (PR #488 from N3xoX1)
Windows x64Android arm64
NXEmu-Dev-0.8.0-877-158f98fb
21st October 2026
  • nxemu_set_module_output: have debug and release modules in the same directory (PR #472 from N3xoX1)
  • Fix macOS CI build (PR #473 from fab918)
  • Fix Host1x masked register routing and Windows VFS aliases (PR #474 from fab918)
  • ui: Game details panel (PR #475 from N3xoX1)
  • ui: Interface theme (light/dark) (PR #476 from N3xoX1)
  • Fix/nce context (PR #477 from fab918)
  • ui: Interface language and region (PR #478 from N3xoX1)
  • UI: Detailed loader error messages (GameLoadResult), launch timing logs, macOS memory trim after a game stops (PR #479 from N3xoX1)
  • ui: in AddGames do not re-add game is already in the list (PR #480 from N3xoX1)
  • UI: pack language files (PR #481 from N3xoX1)
  • UI: Switch the default to use rmlui over sciter (PR #482 from N3xoX1)
Windows x64Android arm64
NXEmu-Dev-0.8.0-866-48ac5cdc
20th October 2026
  • UI: run settings through ui_settings instead of ui_preferences (PR #455 from N3xoX1)
  • UI: Recent files and play time (PR #456 from N3xoX1)
  • UI: Discord presence (PR #457 from N3xoX1)
  • UI: Show performance overlay (PR #469 from N3xoX1)
  • Import fix from eden (PR #458 from fab918)
  • Import graphics fixes from Eden (PR #459 from fab918)
  • Import fix from eden (PR #460 from fab918)
  • Import fix from eden (PR #461 from fab918)
  • Import CPU fixes from Eden (PR #463 from fab918)
  • Fix macOS build and improve graphics (PR #464 from fab918)
  • Improve shader cache (PR #467 from fab918)
  • Improve graphics stability (PR #466 from fab918)
  • Experiment AS building (PR #468 from fab918)
  • ui: be able to show progress in scanning rom library (PR #470 from N3xoX1)
  • host_shader: compile host_shaders\vulkan_indirect_count.comp (PR #471 from N3xoX1)
Windows x64Android arm64
NXEmu-Dev-0.8.0-851-eddf1fe8
19th October 2026
  • UI: Emulation menu and shortcut actions (PR #448 from N3xoX1)
  • ui: Fullscreen and hidden-UI behaviour (PR #449 from N3xoX1)
  • ui: About dialog (PR #450 from N3xoX1)
  • UI: add tooltip code in (PR #451 from N3xoX1)
  • UI: In-app message dialog - Errors and questions shown inside the window instead of native boxes (message_dialog, plus the ui_notification pump) (PR #452 from N3xoX1)
  • UI: Firmware install dialog, be able to install firmware on the new ui (PR #453 from N3xoX1)
  • some small little bug fixes and missing base.h checkin (PR #454 from N3xoX1)
Windows x64Android arm64
NXEmu-Dev-0.8.0-844-721ac09b
19th October 2026
  • UI: have the config window show multiple panels (PR #437 from N3xoX1)
  • UI: was missing some includes (PR #438 from N3xoX1)
  • UI: Move controllers out of settings and in to its own window (PR #439 from N3xoX1)
  • UI: Get a game to be able to be started (PR #440 from N3xoX1)
  • UI: fix up hotkeys to work (PR #441 from N3xoX1)
  • UI: Update the settings page with the latest version (PR #442 from N3xoX1)
  • UI: Add loading screen (PR #443 from N3xoX1)
  • ui: sync some more of the makefiles and a bit more clean up (PR #444 from N3xoX1)
  • ui: Library view options Sort menu (Name / Publisher / Recent / Play time / Size), list view, card info (PR #445 from N3xoX1)
  • UI: Status-bar controls - Docked/Handheld, resolution scale, window filter plus FSR sharpness, profile picker, and volume (volume_control) (PR #446 from N3xoX1)
  • ui: Right-click game menu (PR #447 from N3xoX1)
Windows x64Android arm64
NXEmu-Dev-0.8.0-833-1ad68674
17th October 2026
  • UI: add a configuration setting to use sciter or RmlUI (PR #429 from N3xoX1)
  • UI: get the main window to show (PR #430 from N3xoX1)
  • Part of the split up of pull request #421 Code Blue shift (PR #421 from fab918)
  • remove UiWindow::NativeHandle (PR #432 from N3xoX1)
  • UI: get the rom list working (PR #433 from N3xoX1)
  • UI: Get RebuildMenu menu closer (PR #434 from N3xoX1)
  • CMakeLists: the windows version is still using sciterui (PR #435 from N3xoX1)
  • Fix/cache regression (PR #436 from fab918)
Windows x64Android arm64
NXEmu-Dev-0.8.0-825-959f197b
17th October 2026
  • Refine rendering execution paths (PR #396 from fab918)
  • Hand abandoned user locks to their waiters (PR #423 from fab918)
  • ui: Add initial version of rmlui Code (PR #424 from N3xoX1)
  • Avoid redundant CPU/HLE compilation wakeups (PR #425 from fab918)
  • Fix/render limitation (PR #426 from fab918)
  • Core: do not pass Notification to AppInit, have a separate SetNotification (PR #427 from N3xoX1)
  • The NDK's libc++ has no std::atomic_ref yet, so fall back to the compiler builtins there. (PR #428 from N3xoX1)
Windows x64Android arm64
NXEmu-Dev-0.8.0-818-8a579c5
15th October 2026
  • loader: a game file might contain multiple games, need to be able to read those games and specify which one to use (PR #422 from N3xoX1)
Windows x64Android arm64
NXEmu-Dev-0.8.0-817-1d87a9f
14th October 2026
  • loader: be able to cache the game list (PR #420 from N3xoX1)
Windows x64Android arm64
NXEmu-Dev-0.8.0-816-35ba01d
12th October 2026
  • Android: Add a First-run setup, be able to download graphics driver a… (PR #418 from nullvectornx)
  • Android: Start to fix up android for CI (PR #419 from nullvectornx)
Windows x64Android arm64

View older development versions »


Source code

The latest version of the NxEmu source code can be downloaded from the project Git repository.

$ git clone https://github.com/N3xoX1/nxemu

You can also browse the current version of the source code.