Development Builds (Nightly / CI)
Development builds are compiled automatically from the latest GitHub commits. These builds are unreviewed and can be unstable, so use them if you want the latest fix or feature. For day-to-day use, grab a Stable Release instead.
NXEmu-Dev-0.7.0-574-c9dedf1 21st August 2026 | - sciterui: Update how page nav works (#153) (commit)
- ui: create an uniformed list of app events (#154) (commit)
- loader: add ISaveDataFactory::CreateSaveData (#155) (commit)
- ui: in vulkan probe child, process the check from app init (#156) (commit)
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| Windows x64 |
NXEmu-Dev-0.7.0-570-d30a396 19th August 2026 | - OS: implement ExecuteProgram relaunch and application Exit handling (#151) (commit)
- Loader: load mods from the add on directory (#148) Co-authored-by: N3xoX1 (commit)
- Fix loading screen stuck on Installing firmware after install (#149) (commit)
- Store config in the user data config directory (#150) (commit)
- OS: Raise Windows timer resolution for CoreTiming waits (#152) (commit)
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| Windows x64 |
NXEmu-Dev-0.7.0-565-3080978 16th August 2026 | - OS: add GetNpadSystemExtStyle (#145) (commit)
- UI: game config was always resting add ons (#146) (commit)
- loader: implement PatchManager::PatchNSO (#147) (commit)
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| Windows x64 |
NXEmu-Dev-0.7.0-562-e254ad2 15th August 2026 | - Remove microprofile (#144) (commit)
- loader; Add ISaveDataFactory::SetAutoCreate (#141) (commit)
- OS: Add ISystemDisplayService::AcquireSharedFrameBuffer and ISystemDisplayService::PresentSharedFrameBuffer (#143) (commit)
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| Windows x64 |
NXEmu-Dev-0.7.0-559-3247f2a 14th August 2026 | - Implement SharedBufferManager::WriteAppletCaptureBuffer (#140) (commit)
- OS: Add SharedBufferManager::AcquireSharedFrameBuffer and SharedBufferManager::PresentSharedFrameBuffer (#142) (commit)
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| Windows x64 |
NXEmu-Dev-0.7.0-557-054e2cb 14th August 2026 | - Sciter: update to version 6.0.4.9-bis (#136) (commit)
- Common: Get json processing of string to handle a unicode character (#137) (commit)
- Loader now loads into the current process instead of always creating a new application process. (#138) (commit)
- OS: implement PlayReport::SaveSystemReport and PlayReport::SaveSystemReportWithUser (#139) (commit)
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| Windows x64 |
NXEmu-Dev-0.7.0-553-889e062 13th August 2026 | - OS: remove macro usage in ShouldCreateGuestApplet and just have a plain switch statement (#133) (commit)
- Move Has39BitAddressSpace setting in to core settings (#134) (commit)
- controller config: the vibration disabled was giving everything an opacity of 0.45, fix it up so it only applies to the vibration group (#135) (commit)
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| Windows x64 |
NXEmu-Dev-0.7.0-550-0b736d2 12th August 2026 | - Application process (#130) OS: if bis_system.GetEntry(FirmwareVersionSystemDataId, LoaderContentRecordType::Data) works then load its romfs OS: rename OSManager::m_process to OSManager::m_applicationProcess (commit)
- update sciter ui code (#131) (commit)
- lang: update how variables are used in css (#132) (commit)
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| Windows x64 |
NXEmu-Dev-0.7.0-547-2395ab6 10th August 2026 | - Fix Echoes of Wisdom reverb noise on Windows (#126) (commit)
- More work on getting Make files ready for linux (#127) (commit)
- OSManager::CreateApplicationProcess should be using the passed is_hbl into load meta data (#128) (commit)
- OS: if bis_system.GetEntry(FirmwareVersionSystemDataId, LoaderContentRecordType::Data) works then load its romfs (#129) (commit)
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| Windows x64 |
NXEmu-Dev-0.7.0-543-526fb69 8th August 2026 | - loader: get IdentifyFile and GetFileLoader be able to handle nca files (#121) (commit)
- OS: Add some unimplemented code to shared_buffer_manager (#122) (commit)
- config_setting had a space in the filename, remove it (#123) (commit)
- in VideoManager::ShadersBuilding make sure impl and gpuCore is valid first (#125) (commit)
- Update sciterui external (#124) (commit)
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| Windows x64 |