Development Builds (Nightly / CI)

Development builds are compiled automatically from the latest GitHub commits. These builds are unreviewed and can be unstable, so use them if you want the latest fix or feature. For day-to-day use, grab a Stable Release instead.

NXEmu-Dev-0.8.0-811-493afb3
11th October 2026
  • ui: so refreshing the device combo box no longer wipes the user's mappings back to defaults. (PR #406 from nullvectornx)
  • build: fix shader header scripts on multi-byte code pages (PR #407 from Cor3Duo)
  • yuzu_video_core: add format alternatives for X8_D24_UNORM (PR #408 from Cor3Duo)
  • UI: stop about, controller and config from being re-sizeable (PR #409 from N3xoX1)
  • Allow smaller main windows and reduce initial window width (PR #410 from fab918)
  • Fix texture readbacks, incompatible copies and storage view caching (PR #411 from fab918)
  • nxemu-os: add NetworkInstance instance in core and clean up interrupt_pipe_fd on Finalize (PR #412 from nullvectornx)
  • Android: fix up forcing dark mode (PR #413 from nullvectornx)
  • Update macOS application icon (PR #415 from fab918)
Windows x64
NXEmu-Dev-0.8.0-802-d1c5791
11th October 2026
  • ui: change the app's logo (PR #400 from N3xoX1)
  • Keep ROM scan state synchronized and Sciter DOM changes on the UI thread. (PR #399 from N3xoX1)
  • nxemu-os: NvMap::GetHandle should not use exceptions (PR #398 from N3xoX1)
  • Improve multisample rendering paths (PR #395 from fab918)
  • android: Improve changing web theme (PR #402 from nullvectornx)
  • Android: Add missing setStickValue function (PR #403 from nullvectornx)
  • android: have OverlayLayoutActivity handle onWindowFocusChanged (PR #404 from nullvectornx)
  • Android: Jni was missing onOverlayButton (PR #405 from nullvectornx)
Windows x64
NXEmu-Dev-0.8.0-794-c32270c
9th October 2026
  • Improve graphics processing and resource management (PR #382 from fab918)
  • Application data handling (PR #392 from fab918)
  • Executable loading changes (PR #393 from fab918)
  • yuzu_common: ignore fmt compile-time conditions that MSVC reports as C4127. (PR #389 from N3xoX1)
  • Android: have IsVibrationEnabled use RunJNIOnFiber (PR #386 from nullvectornx)
  • lang: fix body > .footer (PR #385 from N3xoX1)
  • spec: Add DisplayConnection and WindowSystem to IRenderWindow (PR #388 from N3xoX1)
  • Android: do not set suboptimal on android (PR #394 from nullvectornx)
  • Fix guest states rendering (PR #391 from fab918)
Windows x64
NXEmu-Dev-0.8.0-784-f208b8d
9th October 2026
  • Fix Super Mario Odyssey rendering corruption seen since #362 (PR #362 from fab918)
  • Improve rendering compatibility on macOS (PR #383 from fab918)
  • Android: remove touch pressed, just using the input overlay (PR #384 from nullvectornx)
Windows x64
NXEmu-Dev-0.8.0-781-4c0e628
7th October 2026
  • lang: html should not use %% (PR #380 from N3xoX1)
Windows x64
NXEmu-Dev-0.8.0-780-e400c39
7th October 2026
  • Fix composite framebuffer lifetime and conditional buffer retirement (PR #341 from fab918)
  • Fix distant ARM64 memory fallback branches (PR #362 from fab918)
  • Fix NVN buffer descriptor mapping (PR #363 from fab918)
  • Handle Vulkan graphics pipeline build failures (PR #364 from fab918)
  • Fix macOS hang when closing the emulator after running a game (PR #366 from fab918)
  • Handle invalid texture handles when translating shaders (PR #368 from fab918)
  • Share graphics pipelines between HLE macro keys and their twin (PR #369 from fab918)
  • Set all viewports and scissors when the viewport transform is disabled (PR #372 from fab918)
Windows x64
NXEmu-Dev-0.8.0-772-08da19b
7th October 2026
  • Update to latest sciterui (PR #379 from N3xoX1)
  • Fix mvk dynamic state & limit (PR #361 from fab918)
  • Fix macOS firmware install crashes and open file limit (PR #377 from fab918)
  • Ignore the Fermi2D source layer slot and remove unused query code (PR #376 from fab918)
  • Enable CPU/HLE synchronization by default (PR #375 from fab918)
  • Fix line rasterization and alpha multisample state (PR #374 from fab918)
  • Fix stale stencil back face state (PR #370 from fab918)
  • Flip the viewport for lower-left origin when the viewport transform is disabled (PR #373 from fab918)
  • Fix MapBufferEx regression introduced by #290 (PR #290 from fab918)
  • Fix stale viewport and scissor after surface clip change (PR #371 from fab918)
Windows x64
NXEmu-Dev-0.8.0-762-e95e0f4
7th October 2026
  • android: Add setting to the sideload in_game_menu (PR #365 from nullvectornx)
  • Small jit compilation optimization (PR #360 from fab918)
Windows x64
NXEmu-Dev-0.8.0-760-a2ba716
5th October 2026
  • Vulkan: fix ASTC formats and basic swapchain handling (PR #347 from fab918)
  • Refine audio volume controls (PR #348 from fab918)
  • Bound CPU time validation with complete sampling windows (PR #351 from fab918)
  • Handle FFmpeg filter EOF as a normal receive state (PR #355 from fab918)
  • Add extra standard header for compiling with gcc16 (PR #356 from N3xoX1)
  • update sciterui (PR #357 from N3xoX1)
  • Preserve texture contents across GPU memory remaps (PR #354 from fab918)
  • Android: when the surface is lost, pause the game and allow coming back to it (PR #358 from nullvectornx)
  • Skip empty GPU cache categories during Vulkan flushes (PR #359 from fab918)
Windows x64
NXEmu-Dev-0.8.0-751-fe2aa29
5th October 2026
Windows x64