Development Builds (Nightly / CI)
Development builds are compiled automatically from the latest GitHub commits. These builds are unreviewed and can be unstable, so use them if you want the latest fix or feature. For day-to-day use, grab a Stable Release instead.
| NXEmu-Dev-0.8.0-883-9802b51c | - Fix nvdec async lifetimes (PR #483 from fab918)
- Fix conditional texture handles (PR #484 from fab918)
- UI: remove sciter (PR #485 from N3xoX1)
- Remove the unused X11 backend and stale portal window identifiers (PR #486 from fab918)
- Migrate desktop builds to CMake and add four-platform CI (PR #487 from fab918)
- Android: The libc++ in NDK 26 doesn't provide `
. The rest of the codebase avoids this by including yuzu_common/polyfill_thread.h` (PR #488 from N3xoX1)
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NXEmu-Dev-0.8.0-877-158f98fb 21st October 2026 | - nxemu_set_module_output: have debug and release modules in the same directory (PR #472 from N3xoX1)
- Fix macOS CI build (PR #473 from fab918)
- Fix Host1x masked register routing and Windows VFS aliases (PR #474 from fab918)
- ui: Game details panel (PR #475 from N3xoX1)
- ui: Interface theme (light/dark) (PR #476 from N3xoX1)
- Fix/nce context (PR #477 from fab918)
- ui: Interface language and region (PR #478 from N3xoX1)
- UI: Detailed loader error messages (
GameLoadResult), launch timing logs, macOS memory trim after a game stops (PR #479 from N3xoX1) - ui: in AddGames do not re-add game is already in the list (PR #480 from N3xoX1)
- UI: pack language files (PR #481 from N3xoX1)
- UI: Switch the default to use rmlui over sciter (PR #482 from N3xoX1)
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| Windows x64Android arm64 |
NXEmu-Dev-0.8.0-866-48ac5cdc 20th October 2026 | - UI: run settings through ui_settings instead of ui_preferences (PR #455 from N3xoX1)
- UI: Recent files and play time (PR #456 from N3xoX1)
- UI: Discord presence (PR #457 from N3xoX1)
- UI: Show performance overlay (PR #469 from N3xoX1)
- Import fix from eden (PR #458 from fab918)
- Import graphics fixes from Eden (PR #459 from fab918)
- Import fix from eden (PR #460 from fab918)
- Import fix from eden (PR #461 from fab918)
- Import CPU fixes from Eden (PR #463 from fab918)
- Fix macOS build and improve graphics (PR #464 from fab918)
- Improve shader cache (PR #467 from fab918)
- Improve graphics stability (PR #466 from fab918)
- Experiment AS building (PR #468 from fab918)
- ui: be able to show progress in scanning rom library (PR #470 from N3xoX1)
- host_shader: compile host_shaders\vulkan_indirect_count.comp (PR #471 from N3xoX1)
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| Windows x64Android arm64 |
NXEmu-Dev-0.8.0-851-eddf1fe8 19th October 2026 | - UI: Emulation menu and shortcut actions (PR #448 from N3xoX1)
- ui: Fullscreen and hidden-UI behaviour (PR #449 from N3xoX1)
- ui: About dialog (PR #450 from N3xoX1)
- UI: add tooltip code in (PR #451 from N3xoX1)
- UI: In-app message dialog - Errors and questions shown inside the window instead of native boxes (
message_dialog, plus the ui_notification pump) (PR #452 from N3xoX1) - UI: Firmware install dialog, be able to install firmware on the new ui (PR #453 from N3xoX1)
- some small little bug fixes and missing base.h checkin (PR #454 from N3xoX1)
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| Windows x64Android arm64 |
NXEmu-Dev-0.8.0-844-721ac09b 19th October 2026 | - UI: have the config window show multiple panels (PR #437 from N3xoX1)
- UI: was missing some includes (PR #438 from N3xoX1)
- UI: Move controllers out of settings and in to its own window (PR #439 from N3xoX1)
- UI: Get a game to be able to be started (PR #440 from N3xoX1)
- UI: fix up hotkeys to work (PR #441 from N3xoX1)
- UI: Update the settings page with the latest version (PR #442 from N3xoX1)
- UI: Add loading screen (PR #443 from N3xoX1)
- ui: sync some more of the makefiles and a bit more clean up (PR #444 from N3xoX1)
- ui: Library view options Sort menu (Name / Publisher / Recent / Play time / Size), list view, card info (PR #445 from N3xoX1)
- UI: Status-bar controls - Docked/Handheld, resolution scale, window filter plus FSR sharpness, profile picker, and volume (
volume_control) (PR #446 from N3xoX1) - ui: Right-click game menu (PR #447 from N3xoX1)
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| Windows x64Android arm64 |
NXEmu-Dev-0.8.0-833-1ad68674 17th October 2026 | - UI: add a configuration setting to use sciter or RmlUI (PR #429 from N3xoX1)
- UI: get the main window to show (PR #430 from N3xoX1)
- Part of the split up of pull request #421 Code Blue shift (PR #421 from fab918)
- remove UiWindow::NativeHandle (PR #432 from N3xoX1)
- UI: get the rom list working (PR #433 from N3xoX1)
- UI: Get RebuildMenu menu closer (PR #434 from N3xoX1)
- CMakeLists: the windows version is still using sciterui (PR #435 from N3xoX1)
- Fix/cache regression (PR #436 from fab918)
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| Windows x64Android arm64 |
NXEmu-Dev-0.8.0-825-959f197b 17th October 2026 | - Refine rendering execution paths (PR #396 from fab918)
- Hand abandoned user locks to their waiters (PR #423 from fab918)
- ui: Add initial version of rmlui Code (PR #424 from N3xoX1)
- Avoid redundant CPU/HLE compilation wakeups (PR #425 from fab918)
- Fix/render limitation (PR #426 from fab918)
- Core: do not pass Notification to AppInit, have a separate SetNotification (PR #427 from N3xoX1)
- The NDK's libc++ has no std::atomic_ref yet, so fall back to the compiler builtins there. (PR #428 from N3xoX1)
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| Windows x64Android arm64 |
NXEmu-Dev-0.8.0-818-8a579c5 15th October 2026 | - loader: a game file might contain multiple games, need to be able to read those games and specify which one to use (PR #422 from N3xoX1)
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| Windows x64Android arm64 |
NXEmu-Dev-0.8.0-817-1d87a9f 14th October 2026 | - loader: be able to cache the game list (PR #420 from N3xoX1)
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| Windows x64Android arm64 |
NXEmu-Dev-0.8.0-816-35ba01d 12th October 2026 | - Android: Add a First-run setup, be able to download graphics driver a… (PR #418 from nullvectornx)
- Android: Start to fix up android for CI (PR #419 from nullvectornx)
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| Windows x64Android arm64 |