Development Builds (Nightly / CI)

Development builds are compiled automatically from the latest GitHub commits. These builds are unreviewed and can be unstable, so use them if you want the latest fix or feature. For day-to-day use, grab a Stable Release instead.

NXEmu-Dev-0.8.0-747-6f2e5d9
4th October 2026
  • Split 335 5/7 Fix/UI emulation state (PR #332 from fab918)
  • Split 335 7/7 Synchronize CPU/HLE (PR #334 from fab918)
  • Fix CI macOS build (PR #342 from fab918)
  • Fix 3D texture mip depth and overlap containment (PR #344 from fab918)
  • Android: be able to control the menu with the controller (PR #345 from nullvectornx)
Windows x64
NXEmu-Dev-0.8.0-742-e24d42f
3rd October 2026
  • Fix JSON null parsing, document boundaries and numeric serialization (PR #333 from fab918)
  • Split 335 4/7 Fix/nvmap session lifetime (PR #331 from fab918)
  • Split 335 1/7 Fix exclusive writes, CPU timing and A64 memory abort checks (PR #319 from fab918)
  • Add Apple Silicon macOS build and frontend support (PR #320 from fab918)
  • Split 335 2/7 Fix/kernel scheduling races (PR #329 from fab918)
  • Preserve the two guest tick margin in SVC timeout deadlines (PR #338 from fab918)
  • Keep controller input polling active during emulation (PR #337 from fab918)
  • Split 335 3/7 Fix/ipc reply lifecycle (PR #330 from fab918)
  • linux: _NXEMU_OS_BUILD_DEFAULT should not exist and add ffmpeg for linux (PR #339 from N3xoX1)
  • fix some compile errors (PR #340 from N3xoX1)
Windows x64
NXEmu-Dev-0.8.0-732-8f76ef6
2nd October 2026
Windows x64
NXEmu-Dev-0.8.0-724-3bce413
30th September 2026
  • UI: the context menu should be detecting the menu item selected with MenuItemClick, not with click event handler (PR #304 from N3xoX1)
  • ROM scanning can dereference a destroyed SystemModules implementation during game launch (PR #306 from N3xoX1)
  • Loader: expand the functions in IVirtualDirectory (PR #307 from N3xoX1)
  • Loader: Wire up save-data size and a few filesystem calls through the loader interface (PR #308 from N3xoX1)
  • OS: Implement a few services in FSP_SRV and code clean up (PR #309 from N3xoX1)
  • OS: update the AM service with new function calls (PR #310 from N3xoX1)
  • OS: Update the filesystem service (PR #311 from N3xoX1)
  • yuzu_shader_recompiler: handle Stage::Geometry (PR #312 from N3xoX1)
  • OS: Implement GetSystemInfo (PR #314 from N3xoX1)
  • yuzu_hid_core: Fix up Battery state and some more code clean up (PR #313 from N3xoX1)
  • OS: update hle service code implementing more functions (PR #315 from N3xoX1)
  • Improve NVDRV compatibility and GPU remap handling (PR #290 from fab918)
  • GPU sync off by default (PR #316 from fab918)
  • Fix NCA BKTR (PR #317 from fab918)
Windows x64
NXEmu-Dev-0.8.0-710-c61323d
27th September 2026
Windows x64
NXEmu-Dev-0.8.0-705-00b15a3
26th September 2026
  • Add configurable single-core CPU mode (PR #289 from fab918)
  • Kernel: enable guest backtraces on svcBreak (PR #291 from fab918)
  • Improve guest crash diagnostics (PR #292 from fab918)
  • Populate the FW22 current thread handle in the TLR (PR #293 from fab918)
  • fix(video): avoid zero-fence composite counter leak (PR #294 from fab918)
  • dynarmic: port Eden cold JIT optimizations (PR #296 from fab918)
  • Complete GetNativeHandle implementation (PR #297 from fab918)
  • Android: Add drawerlayout with the option to exit emulation (PR #298 from nullvectornx)
Windows x64
NXEmu-Dev-0.8.0-697-fcc9f73
23rd September 2026
  • Android: Add menu option to select between dark or light mode (PR #288 from nullvectornx)
Windows x64
NXEmu-Dev-0.8.0-696-ab519fe
22nd September 2026
  • Port Eden SMO/DMA synchronization improvements (PR #284 from fab918)
  • Apply Eden compatibility and filesystem fixes (PR #287 from fab918)
  • UI: Update the about window to be hidden when created, then show when done. Also update the thanks text. (PR #285 from N3xoX1)
  • lang: update the config lang to remove the usage of %% (PR #286 from N3xoX1)
Windows x64
NXEmu-Dev-0.8.0-692-ef113f8
20th September 2026
  • file_sys: Fix multi-program update NCA mapping (PR #282 from fab918)
  • video: make is_last_call is set to true after processing in the new Increasing fast path (PR #283 from N3xoX1)
Windows x64
NXEmu-Dev-0.8.0-690-c5bff61
20th September 2026
  • kernel: fix svcBreak notification and debugger handling (PR #270 from fab918)
  • Implement missing AM service handlers (PR #271 from fab918)
  • Improve SET compatibility (PR #272 from fab918)
  • video: pre-reserve vectors and code cleanup of maxwell_3d (PR #273 from N3xoX1)
  • treat empty interface setting as automatic (PR #274 from fab918)
  • Video: On an incrementing run it sinks non-executable methods in place and only calls CallMethod when execution_mask is set. (PR #275 from N3xoX1)
  • Implement parts of ArmNce and clean up the code (PR #276 from nullvectornx)
  • Improve display service compatibility (PR #277 from fab918)
  • PREPO: improve play report compatibility (PR #278 from fab918)
  • enable nce code (PR #279 from nullvectornx)
  • implement InvalidateGPUMemory (PR #281 from nullvectornx)
  • Nvdrv/session memory gpu kickoff (PR #280 from fab918)
Windows x64