Development Builds (Nightly / CI)

Development builds are compiled automatically from the latest GitHub commits. These builds are unreviewed and can be unstable, so use them if you want the latest fix or feature. For day-to-day use, grab a Stable Release instead.

NXEmu-Dev-0.8.0-772-08da19b
7th October 2026
  • Update to latest sciterui (PR #379 from N3xoX1)
  • Fix mvk dynamic state & limit (PR #361 from fab918)
  • Fix macOS firmware install crashes and open file limit (PR #377 from fab918)
  • Ignore the Fermi2D source layer slot and remove unused query code (PR #376 from fab918)
  • Enable CPU/HLE synchronization by default (PR #375 from fab918)
  • Fix line rasterization and alpha multisample state (PR #374 from fab918)
  • Fix stale stencil back face state (PR #370 from fab918)
  • Flip the viewport for lower-left origin when the viewport transform is disabled (PR #373 from fab918)
  • Fix MapBufferEx regression introduced by #290 (PR #290 from fab918)
  • Fix stale viewport and scissor after surface clip change (PR #371 from fab918)
Windows x64
NXEmu-Dev-0.8.0-762-e95e0f4
7th October 2026
  • android: Add setting to the sideload in_game_menu (PR #365 from nullvectornx)
  • Small jit compilation optimization (PR #360 from fab918)
Windows x64
NXEmu-Dev-0.8.0-760-a2ba716
5th October 2026
  • Vulkan: fix ASTC formats and basic swapchain handling (PR #347 from fab918)
  • Refine audio volume controls (PR #348 from fab918)
  • Bound CPU time validation with complete sampling windows (PR #351 from fab918)
  • Handle FFmpeg filter EOF as a normal receive state (PR #355 from fab918)
  • Add extra standard header for compiling with gcc16 (PR #356 from N3xoX1)
  • update sciterui (PR #357 from N3xoX1)
  • Preserve texture contents across GPU memory remaps (PR #354 from fab918)
  • Android: when the surface is lost, pause the game and allow coming back to it (PR #358 from nullvectornx)
  • Skip empty GPU cache categories during Vulkan flushes (PR #359 from fab918)
Windows x64
NXEmu-Dev-0.8.0-751-fe2aa29
5th October 2026
Windows x64
NXEmu-Dev-0.8.0-747-6f2e5d9
4th October 2026
  • Split 335 5/7 Fix/UI emulation state (PR #332 from fab918)
  • Split 335 7/7 Synchronize CPU/HLE (PR #334 from fab918)
  • Fix CI macOS build (PR #342 from fab918)
  • Fix 3D texture mip depth and overlap containment (PR #344 from fab918)
  • Android: be able to control the menu with the controller (PR #345 from nullvectornx)
Windows x64
NXEmu-Dev-0.8.0-742-e24d42f
3rd October 2026
  • Fix JSON null parsing, document boundaries and numeric serialization (PR #333 from fab918)
  • Split 335 4/7 Fix/nvmap session lifetime (PR #331 from fab918)
  • Split 335 1/7 Fix exclusive writes, CPU timing and A64 memory abort checks (PR #319 from fab918)
  • Add Apple Silicon macOS build and frontend support (PR #320 from fab918)
  • Split 335 2/7 Fix/kernel scheduling races (PR #329 from fab918)
  • Preserve the two guest tick margin in SVC timeout deadlines (PR #338 from fab918)
  • Keep controller input polling active during emulation (PR #337 from fab918)
  • Split 335 3/7 Fix/ipc reply lifecycle (PR #330 from fab918)
  • linux: _NXEMU_OS_BUILD_DEFAULT should not exist and add ffmpeg for linux (PR #339 from N3xoX1)
  • fix some compile errors (PR #340 from N3xoX1)
Windows x64
NXEmu-Dev-0.8.0-732-8f76ef6
2nd October 2026
Windows x64
NXEmu-Dev-0.8.0-724-3bce413
30th September 2026
  • UI: the context menu should be detecting the menu item selected with MenuItemClick, not with click event handler (PR #304 from N3xoX1)
  • ROM scanning can dereference a destroyed SystemModules implementation during game launch (PR #306 from N3xoX1)
  • Loader: expand the functions in IVirtualDirectory (PR #307 from N3xoX1)
  • Loader: Wire up save-data size and a few filesystem calls through the loader interface (PR #308 from N3xoX1)
  • OS: Implement a few services in FSP_SRV and code clean up (PR #309 from N3xoX1)
  • OS: update the AM service with new function calls (PR #310 from N3xoX1)
  • OS: Update the filesystem service (PR #311 from N3xoX1)
  • yuzu_shader_recompiler: handle Stage::Geometry (PR #312 from N3xoX1)
  • OS: Implement GetSystemInfo (PR #314 from N3xoX1)
  • yuzu_hid_core: Fix up Battery state and some more code clean up (PR #313 from N3xoX1)
  • OS: update hle service code implementing more functions (PR #315 from N3xoX1)
  • Improve NVDRV compatibility and GPU remap handling (PR #290 from fab918)
  • GPU sync off by default (PR #316 from fab918)
  • Fix NCA BKTR (PR #317 from fab918)
Windows x64
NXEmu-Dev-0.8.0-710-c61323d
27th September 2026
Windows x64
NXEmu-Dev-0.8.0-705-00b15a3
26th September 2026
  • Add configurable single-core CPU mode (PR #289 from fab918)
  • Kernel: enable guest backtraces on svcBreak (PR #291 from fab918)
  • Improve guest crash diagnostics (PR #292 from fab918)
  • Populate the FW22 current thread handle in the TLR (PR #293 from fab918)
  • fix(video): avoid zero-fence composite counter leak (PR #294 from fab918)
  • dynarmic: port Eden cold JIT optimizations (PR #296 from fab918)
  • Complete GetNativeHandle implementation (PR #297 from fab918)
  • Android: Add drawerlayout with the option to exit emulation (PR #298 from nullvectornx)
Windows x64